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Mac Format 1994 October
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Macformat17.cdr
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Shareware City
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Games
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Outland
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outland-spaceward-ho
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Read Me • Outland Ho
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1994-07-11
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Outland Ho
Outland Ho is a version of the popular game Spaceward Ho designed for use
over the Outland network. You must download the Outland Gateway and connect
to Outland to use this program, as it is not a standalone application.
However, you do not need to own a copy of Spaceward Ho already.
Outland is a graphical multiplayer game network for Macintosh users.
Currently, the applications we have available are Spaceward Ho, Chess,
Reversi, Backstab, and a graphical BBS.
You can connect to Outland if your Mac has Internet access using MacTCP, or
if you dial our modems in Palo Alto, California. Other dial-up sites will be
available soon.
For more information, or if you are interested in developing games for
Outland, contact us at 1-800-PLAY-OUT, or outland@aol.com.
REQUIREMENTS:
68020+ Macintosh
System 7.0 or later
MacTCP or a 2400+ baud modem
Outland Gateway software
INSTALLATION:
1. If you have not done so already, download the Outland Gateway and create
an Outland Games folder in the same folder as it.
2. After decompressing the archive, you will see three Outland Ho files and
this readme.
3. Move the Outland Ho files to the Outland Games folder before connecting
to Outland.
SPACEWARD HO! OVERVIEW
The goal of Spaceward Ho! is to conquer the galaxy. You start out on a
single, wonderful, heavily populated planet. You have just become capable of
building your first interstellar space ships. So you build a couple of
exploratory ships and send them to nearby stars. Some of the planets at
these stars will be more habitable than others.
Once you find a planet that’s like your home planet, you build a Colony Ship
and go colonize it. Once there, you make its temperature better by
terraforming it, mining the metal from it, and using it as a base for further
exploration and colonization. After a number of years the new planet’s
population will grow so large that it make a profit, just like your home
planet.
You’ll hop from planet to planet expanding your galactic empire. Somewhere
along the line, you’ll run into opposition— bad guys (other Outland players)
who are out to conquer the galaxy, too. In addition to exploring and
colonizing, you’ll need to defend yourself against the more aggressive of
these alien races. You can do this by building defensive satellites at your
colonies. You can also defend yourself by building fleets of fighters and
preemptively attacking the aliens. If fighting isn’t to your taste, you can
befriend some of these aliens, creating allies instead of enemies.
In addition to building ships and terraforming and mining planets, you spend
money on technology research. The first ships you build are capable of
travelling to other stars, but they can’t go far, they’re slow, they can’t
attack or defend themselves well, and they require a lot of metal to build.
When you spend money on research, your ship technology levels will improve.
To no one’s surprise, better ships will destroy obsolete ones in battle.
When you have conquered all enemy colonies, you win.
ULTRA-QUICK HO! INSTRUCTIONS
The Ho! Lobby is where you set up games and talk to other players. OutlandHo
is where you conquer the galaxy. You can switch back and forth during the
game. Bring up the Ho! Talk window to talk to other Ho! players at any time.
Learning Spaceward Ho! is fun. Play with the bar charts and pie charts to
adjust spending. Click on the messages in the map to make them go away.
Double-click on a colony to design and build ships. Drag from one star to
another to move those ships. Ask others for advice. Experiment. Conquer the
galaxy.
GLOSSARY
Ally: An alien with which you share refueling privileges and a
non-aggression pact.
Enemy: Anybody that isn’t allied with you.
Gravity: Everything that can’t be changed about a star system. Any planet
between 0.4 G and 2.5 G can be made profitable, if enough people are on it
and it is fully terraformed. An ideal planet is 1.0 G. Each player has a
different idea of what 1.0 G is.
Income: The money you took in last turn.
Marooned: What a ship is when it doesn’t have enough fuel to leave the
planet it’s on.
Metal: The sum of all nonrenewable resources.
Mini: The amount of shrinking a ship has. High Mini ships use less Metal,
but cost more Money.
Money: The sum of all replenishable resources. You get money every turn
from profitable planets.
Planet: The same thing as a star. Represents the whole star system.
Radical Tech: High-risk, high gain research. Sometimes you get something
really great, sometimes you get garbage.
Range: How far a ship can reach without refueling. A Range 8 ship can go
out 4 and back 4, or can go out 5 and be stuck.
Satellite: A ship that can’t move. Its Range is zero. Satellites are much
smaller than other ships.
Shield: Something that protects a ship. A Shield Tech 8 ship will prove
almost invincible to a Weapon Tech 4 ship.
Ship Savings: Money you’ve accumulated to build ships with. You get
interest on this money. If you’ve spent more than you’ve saved, you pay
interest.
Speed: How fast a ship goes. A Speed 3 ship will take 2 turns to go to a
star that is 5 units away.
Star: The same as a planet.
Temperature: Everything that can be changed about a star system. The ideal
temperature is 72°. Each player has a different idea of what 72° is.
Terraforming: Improving the temperature of a star system. When a planet is
fully terraformed, its temperature is 72°.
The Ho!: What experienced players call Spaceward Ho!. If you want to be
really cool, say, you’re “playing the Ho!”
Weapon: Something a ship shoots. A Weapon Tech 8 ship will rip apart Shield
Tech 4 ships.
********
–Spaceward Ho!, by Peter Commons, is a trademark of Delta Tao Software, Inc.
–Outland is a trademark of Outland, Inc.
–The complete, original Spaceward Ho! manual is available through Outland.
To order one, use the appropriate folder in the Crossroads or call
1-800-PLAY-OUT. There will be a $6 charge for postage and handling.